Meet The GANG: Gaming Death Podcast & EP 100 Party On June 12th 2014! #E32014 #E3Live #E3

Breaking News!

We have live coverage on the @GeekyAntics Twitter and GeekyAntics.net site.  Tonight, June 10th 2014, at around 9pm Eastern (6pm Pacific) we’ll be doing a special E3 show with the Gaming Death Podcast.

E3 - Electronic Entertainment Expo - E3 2014 #E3Live

Big things going on.  Come join the GANG for #E3Live fun.  So far, I’m most enjoying the small studio and indie releases.  I dig what Microsoft is doing with the ID@XBox program.  Any time us little guys have a chance to level the playing field, that is exciting news to me!

Project Spark is particularly intriguing.  This is a sandbox game that actually allows you to create your own games.  Will this be like RPG Maker Ace VX or will it be more akin to Sony’s Little Big Planet?  Competition is heating up and it’s GREAT!

More E3 Coverage Here

Special thanks to the Gaming Death Podcast and GamingDeath.com for keeping us updated on all the latest video game news.  Even if you’re not into gaming, this technology and the game mechanics of it all are worth checking out.  E3 is, after all, a marketer’s wet dream, no?

So, what have you enjoyed of the #E32014 reveals so far?

Meet The GANG: Gaming Death Podcast & EP 100 Party On June 12th 2014! #E32014.

XBox Or PS4? Why It Does Not Really Matter

Soooo… The burning question these days people have for me is this:

Are you or should I get? XBox One or PS4?

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For now, I say neither. That was my opinion months ago and it will be my stance a year from now. I originally drafted this article when we started to see real demos of the PS4 and XBox One.

I find the launch titles are uninspiring. Call of Duty is old hat and I want to milk Battlefield 3 Premium before upgrading. Racing games and sports? I will pass.

Not enough for you? Let’s go through it point by point.

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What’s Over At Yu-Gi-Oh! Duel Pass Online? Brink First Impressions, Rin Anime Review, And MORE!

I’ll be focusing on project work and trying to play Brink and Mass Effect 2 “Arrival” in between for the next several days so here’s a look at what’s over at Yu-Gi-Oh! Duel Pass Online. I hope you find DPO extra fun and geeky!

First and foremost, check out my Brink for the XBox 360 review. We talk about some of the smart moves Splash Damage has made to build upon their success with Wolfenstein: Enemy Territory. Bethesda has infused Brink with the RPG elements they are known for. Teaming up with Splash Damage has made Brink into a story-driven co-op experience with dynamic gameplay centered around objectives and smart teamwork. It’s definitely worth a look (I LOVE Brink, BTW)! I also touch upon the game on The Mundane Chatter Podcast if you’d like to give that a listen!

If Anime and Manga is more your bag, check out our Rin discussion. Rin is a great Anime aimed more at mature audiences. This piece is NSFW nor is it safe for kids. Adult supervision is strongly recommended.

DPO’s piece on Rin paves a path for more adult themes, including a look at the sexy (or SEKSY) universe of the Mass Effect series. There’s plenty of eye candy on the way. On the more kid-friendly side of things, I will revisit Yu-Gi-Oh! with our coming box buster and a review of current Yu-Gi-Oh! TCG online games. I skipped out on the motorcycle riding stuff (for now) so we’ll see how the latest Yu-Gi-Oh! World Championship for the Nintendo DS stacks up to Yu-Gi-Oh! GX alternative and, my current favorite, Yu-Gi-Oh! 5D’s Decade Duels for the XBox 360. There’s definitely a lot of geeky stuff in the pipelines!

Check us out over at Yu-Gi-Oh! Duel Pass Online (DPO) and let us know what you think! For now, I’ll be going AFK (sorta)…

The Video Game Industry: Economy Of Gaming And The State Of Video Games

Recently I posted my long-delayed “Economy Of Gaming” article on Duel Pass Online (DPO), citing the driving forces behind video game pricing and subscription fees. The key take-aways were as follows:

  • Video games cost money to make and maintain, so someone has to foot the bill somehow.
  • There are plenty of cheap online gaming options out there.
  • Free online games are not always what they’re cracked up to be.
  • Paid video games are better than free video games usually.
  • You get what you pay for.
  • Gaming companies need to put the gamer at the center of everything.

I’d like to revisit PlayNoEvil’s article on the negative impact of used games and piracy on the video game industry. The author of the articles on PlayNoEvil.com makes some very valid points. He discusses how it’s easier to see how profits shift with the growing popularity of used video games, whereas piracy is mostly a non-issue.

If you do a little digging, you can see that large corporations waste quite a bit of resources with their anti-piracy and copyright efforts, along with virtually pointless interrupt marketing. You’d think it would make more sense to just re-invest that money in research and development. Building innovative video games with incentives for early adopters and long-term supporters seems like a smarter investment of the billions of dollars thrown away with silly business.

Any self-respecting gamer will invest money on their gaming lifestyle and favorite video games, especially if they have strong online components. They want to keep their favorite video game franchises alive so it only makes sense. Surprisingly, even though online gaming has kept many video game companies alive, some fans wish there were video games with only single-player modes. I understand the need for story-driven video games but the money makers and trends point to a better way… Continue reading

XBox Code of Conduct: Lessons in Customer Service and Parenting

Today I am blogging via mobile so this is going to be a mostly vanilla post (until I get a chance to polish it a bit, of course). My topic of choice today can fuel quite a bit of different blog entries. I wish to discuss Microsoft and their continued bad customer service. I’d also like to touch upon the concept of the video babysitter, a lazy strategy used by parents today.

Console gaming is mostly community-driven (after all, the hardware is obsolete the moment it hits store shelves) and this is especially so with XBox LIVE, arguably the best overall onling gaming service (at least on consoles). Unfortunately, console manufacturers fail to see that their customers are part of the service they offer. Microsoft has definitely missed this point by not doing right by their customers. The Red Ring of Death, Open Tray Error, and Code of Conduct are amongst many things hurting what could otherwise be an amazing, fully-engaging console experience.

While we can get into all the facets of Microsoft’s missed opportunities, let’s look at the Code of Conduct. It is dressed up as a way to preserve the integrity of the XBox LIVE online community but, instead, it only becomes nuisance to paying subscribers. More times than not, the people being reported are merely the ones defending themselves; meanwhile, the real offenders and troublemakers remain online harassing on XBox LIVE.

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Persistence: Keeping The Creative Momentum Going When Blogging or Writing

A few weeks ago my colleague and close friend, Julio From NY, tweeted and used a peculiar hash tag (something to the effect of #oneaweek2011).  At first, I thought it was some sort of diet program or strange New Year’s resolution.  It turns out it was referring to a challenge at The Daily Post on WordPress.com.

While I could very well do “one post a day” I think the challenge takes the focus away from quality and leans more towards quantity.  No bueno.  One A Week makes sense.  As an SEO and SMO-minded web designer, copywriter, and editor on various fronts, the perfectionist in me dictates that I do not post anything that is at least somewhat interesting and has something for curious web searches to stumble upon.

Here I am trying to stick to this challenge.  I already mentioned I am involved on various fronts so this will be tough for me.  While I know I preach that you have to stay persistent as a blogger or you will lose your audience, it’s tough to do so when you also do freelance writing and try to sell, syndicate, or share other content via different distribution channels.  One post a week means you have more people returning more often.  When people see your commitment, they will be more likely to share your content with others!

I have several things in the pipeline for my blog here on WordPress.  I hope to syndicate some content and get some quality backlinks going too.  Some of the topics I wish to discuss include latest video game releases (Marvel Vs. Capcom 3 and Dead Space 2, for example), the state of the video game industry, the economy of gaming, current projects I am working on, and, of course, random rants and raves thereof.  I invite you all to brainstorm your ideas now and stay persistent.  Don’t lose momentum!

If you’re doing the One A Week 2011, post on my comments and/or guestbook – I’ll be sure to add you to my blogroll and promote your featured articles whatever way I can!  If you run out of ideas, maybe we can brainstorm together too.  I’m never without ideas..  Just need to carve out more time.  Good thing I have this handy-dandy WordPress app for my Blackberry Bold – now I can blog on-the-go!

I’m really passionate about writing.  Specifically, blogging is a great way to learn more about topics you are truly interested in, while writing in a manner that is fun and fresh.  In fact, I find out so many interesting things in my SEO research, Wiki lookups, and random reading that I find myself overwhelmed by the many topics to write about.  My hopes are to focus more and more on writing and game design, my biggest passions in life.  Part of that will be moving my WordPress blog to a self-hosted setup.  I’m excited!  Let’s do this OneAWeek2011 FTW!

One A Week / One A Day BLOG CHALLENGE 2011

Think you have what it takes to stay persistent with your blogging efforts? Leave a comment on this article and get a badge for yourself!

Gaming Shop Talk: Microsoft’s Majestic Marketing – Halo 3 Zero Hour

Today is the day that many geeks and overly-competitive gosu gamers have been waiting for: the Halo 3 launch. For me, it is business as usual. I played the beta and wasn’t particularly impressed and I am not a huge fan of Halo to begin with (you’ll have to forgive me for that) but, whatever way you chop it up, this is a historic day. This is the story of a somewhat obscure developer that hit it big by allying with one of the biggest brands out there – Microsoft! It is also the story of how online multiplayer games really got put on the map. Halo brought a gleam of hope to those that wanted something different…

Halo 3 - a ray of light for a different type of gamer!

For many years, the online gaming community has thrived in great numbers on the PC front but it was mostly underground, cult-like, not very organic or viral. Some home consoles tried to capture the magic of PC gaming but failed, mainly because they treated multiplayer modes as an after-thought. Along comes Halo to change everything. Halo is, without a doubt, the killer app of the XBox, comparable to Final Fantasy and Super Mario, easily. It is all a matter of brilliant marketing. The XBox cultivated a huge gaming space that was, for the most part, a vacuum waiting to be filled by a big idea. Bungie was a quiet developer that gave Mac users what they rarely got: fun games that weren’t family-oriented or overly-nerdy. Marathon arguably started it all yet few people even heard of the game. In this case, it is clear that the Bungie brand made little difference as crossing over to the “dark side” (Mac users tend to dislike anything Microsoft) would have lost the long-time followers. Surely, the amplifier of the Halo franchise was something outside of the developers and branding, surely the market was ready and waiting for something to come along. Halo certainly filled void by meeting the needs of those that wanted hardcore competition in a not-so-nerdy package. Finally, an FPS that was fast-paced, revolved around multiplayer (both coop and versus), and didn’t have a complex control scheme!

Had Halo been released on the PC like Microsoft originally intended to, it would not have been as popular; instead, they attacked the console market and used college dorms as marketing hives, the gaming bees buzzing about about their latest gaming addiction. Why do I say this? Well, the game is a rehash of what has been done before but, since it was new to those that only knew console gaming, it was easy to spread.

The brilliance of Halo was never it’s unique storyline or break-through architecture. The technical aspects are all commonplace in a marketplace where ideas are just repackaged and regurgitated. The marketing is where the real money was made and where the Halo franchise became rock-solid. The console market was in dire need of a fast-paced online multiplayer game. Something that was easy to find (accessible), easy to talk to others about (smooth), and simple to play (inviting). The major gripe for people that dabbled in other First Person Shooter (FPS) games is that keyboard-and-mouse control schemes were too complex. Halo opened up the FPS genre to the masses and targeted the most aggressive, competitive gamers as well as everyday, casual gamers that needed something simple to enjoy with friends. These two segments spawned many fans spreading the message: here’s something UNREAL! Continue reading

Microsoft Brings Out SECRET WEAPON B: Premium Price Drops & XBox Elite

I have returned with more information about the rumored XBox 360 price drops and system reinvention. I think this topic alone has created much buzz, simply because everyone keeps waiting for the huge holiday sale, only to be disappointed with empty promises. I promised Black Friday and Thanksgiving Day sales for the XBox 360 and it happened, in spite of all the nay sayers trying to discredit the news bit (and spamming me on MySpace – thanks Brandon).

ZOMG - Halo 3 in HDMI? I can't wait for Christmas 2007!
[ If you are like many console gamers and Halo 3 really excites you, you may want to read on! ]

With the first quarter of 2007 being mostly quiet, we see the same trends carrying on from 2006’s year-end news: PS3 still suffers from supply issues, forcing Sony to focus on their PS2. This leaves the next-gen arena mostly to Microsoft. Many say that this is the reason for which they will not be pushing price drops for a while, but I still beg to differ as it is much more complex than that. In fact, my colleagues at YouNewb have been dubious for a while until we got some mixed signals from certain Microsoft representatives. It turns out that the folks at Microsoft were telling consumers one thing and certain press/PR contacts another, essentially pitting us against each other!

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